In Her Majesty’s Name- a review
In Her Majesty’s Name or IHMN is a set of Steampunk or Victorian Science Fiction war-gaming rules that allow you to play skirmish games. IHMN is published by Osprey and is written by Charles Murton and Craig Cartmell. It has 64 pages including the appendixes at the end. The book in itself is beautifully presented with some very nice cover art and some great colour illustrations inside. Be prepared for some envy inducing eye candy with copious images of the new North star range released for the book.
First of all a note on the style of the book. This game is clearly one intended for gentlemen gamers because they are open to abuse from hyper competitive gamers. In particular the sections on creating characters and weapons could very easily be twisted to create a monstrous army that could beat all comers. However these creation rules do allow huge amounts of freedom when it comes to making an army that is really yours. It is no wonder that the rules having only existed for about 6 months have already been adapted into a host of other settings and game types.
The rules themselves are based on a Warhammer 40000 skirmish game called In The Emperor’s Name also by the same authors. The turn system starts with the players contesting initiative. The player who wins then moves a model and the players take it in turns until all models are moved. The same system is used in the shooting and combat phases. This is in general a good system and it does get everyone included. We use a similar system when playing Warhammer 40k sometimes as it stops people getting bored having to wait for an age to play.
The sections are all numbered 1, 1.2, 1.3,1.4,1.5, 2 and so on. If a different section is mentioned the number is also noted. This makes it considerably easier to navigate than some books although an index would be of great value.
After the rules section there is a section on weapons and armour. There is also a guide to point costing miniatures and making your own weapons. Mystical powers and weird science is covered in some detail allowing players to add a more unusual spin to their games.
Following this equipment section there are ten premade lists that allow players to get started quickly. These lists cover a lot of the archetypal Victoria Science fiction armies, including most of the great European powers and some more unusual list like an Ancient Egyptian Cult and Tongs. For several of these lists there is a ready-made army set of figure available from North star. Following this lists there are several objectives, guides to settings and appendixes.
Overall a very effective set of rules with a nice atmosphere to them. These rules are easy to learn and offer considerably more freedom than other sets out there, an important consideration for a setting that can have a considerable number of interpretations.
This is Frontline Armchair signing off.